![]() ![]() ![]() Needles to say, it becomes a drag, especially considering the rewards of such missions are often miserable compared to the prices of equipment.Ĭrafting is, at no point, even remotely useful or worth making an effort to utilize. All side quests are randomly generated assignments given by bartenders, and have about five variations which always play out in the same exact way: go to point A, clear all enemies, press action button, done. There are no unique NPC that give special assignments, ever. No truly unique side missions or activities. The story itself is nothing special as well, encompassed by forgettable characters and mediocre writing.ĥ. The writers tried to make a character akin to Ian Solo, failed SPECTACULARLY and delivered a mess. His scoundrel-like, reckless behavior is more suited to a 10 years old kid than a seasoned mercenary, with puns and lines that simply ooze cringe. Cringe-worthy generic protagonist, mediocre story.īold is a badly written, generic character without any growth or uniqueness to himself across the story. Stealth sections are worse, with unreliable detection meters and visual cones of enemies, which make them a frustrating, luck-based mess.Ĥ. Combat against defenses is a basic exchange of hits without depth, while looting containers laying around gives miserable rewards. Missions are always categorized as “Easy” level, though some of them feature potent enemies, while others are simple seemingly at random.Ĭertain sections will have Bold pilot a deployable drone inside ships or facilities. Certain missions in the main quest involving target defense are borderline impossible on higher difficulties, due to balance mishaps in target health and number of enemies. Some early encounters have been very challenging, while similar others later on against supposedly more expert forces did not deliver the same difficulty. Inconsistent challenge level, with evident balance flaws. Same goes for consumables like mines or deployable drones, which only vary in damage types or stats, but feel and work all the same way.Ģ. A machinegun and a cannon for instance, will not feel much different to use at all, except for the rate of fire and energy consumption. Low effective variety of weapons, gear and consumables.Įven if on paper there is a good diversity of ship modules, weapons and consumables to buy and use, at the end of the day there is little difference between then except for statistics. Hidden blueprints are scattered throughout space, finding them unlocks new Crafting recipes, while rare capital wreckages or particularly profitable ore fields wait to be found.ġ. Good variety of activities to perform.įrom standard missions given by bartenders, which involve target defense, repair or simple cleanup of marked targets – to more peaceful lines of work like mining or wreckage scavenging, there is quite a lot to do around the three available systems. The system holds up well, and makes each encounter fast-paced, heavily centered on the pilot’s skill rather than equipment levels – dodging, kiting enemies, using consumables at the right time and retreating to regain strength are its foundations.ģ. This sequel proposes a more hands-on approach to combat, oriented towards dogfighting and maneuvering faster, smaller ships rather than massive dreadnoughts. Ship models and effects are also of good quality, thus making fights and action more immersive. Excellent light effects and huge quantities of debris and wreckages, litter the vicinity of major stations and planets, while expansive asteroid fields and space anomalies shine in the distance. The visual rendition of the various systems doesn’t disappoint by today’s standards. Overall solid visuals, with particular focus on celestial bodies. In this fourth installment, players impersonate Jonathan Bold, a scoundrel with excellent piloting skills but little common sense, which has to run for his life after a huge bounty is placed on his head. Starpoint Gemini 3 (SPG3) is a space-sim set in a far future, where human colonization has expanded beyond the Sol system thanks to Starpoints: massive portals enabling faster than light travel. ![]()
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