SN: In your announcement, you said Wasteland 2 has been ported over to Unity 5 for the console version. This has its own proper ending just as if you finished the game in a “normal” way. Now in order to survive, you need to lay siege on Ranger Citadel. If it keeps happening and word gets back to Ranger Citadel, Vargas strips you of your ranger star and sends a hit squad after you. If you go rogue and start killing innocents, General Vargas will start to show his displeasure. As a ranger, you’re supposed to be following a set of loose laws set up by the rangers, but you don’t have to listen to the general along the way. Even to the point of you missing out on the second half of the game in California based on your choices. In Wasteland 2, we committed to the idea of the world changing around you. Within the first 30 minutes, you make a choice that can cut off a 2+ hour level. With over 80+ hours of gameplay, it’s almost statistically impossible for two players to have the same experience. Our game world very heavily reacts to the choices that you make and changes your experience. Wasteland 2 harkens back to the more choice and consequence, turn based nature of Fallout 1 and 2. Our CEO, Brian Fargo created Wasteland and couldn’t get the rights back to make a sequel, so he instead made Fallout. The original Wasteland (created in 1988) was the game that spawned the Fallout series. You play as a group of Desert Rangers, who are tasked with trying to keep order in the crazy Arizona and California desert. For those who may not have heard of Wasteland, or played Wasteland 2 on PC yet, how would you best describe the game?ĬK: Wasteland 2 is a party-based, turn-based tactical RPG set in a post-apocalyptic world. SN: There's a strong possibility console gamers may not have heard of or played the original Wasteland. The engine handled much of the under the hood tech needs and we felt we could make some solid changes to the UI and controls to make a great experience. Since the game was developed using the Unity engine, we decided to spend some time exploring what it would take to do a proper console version. After the game was released, we were consistently getting messages from people who had heard about the game and had friends playing it, but either don’t have a gaming PC or only play games on consoles. Was critical and fanatical response to the game the reason why inXile decided to bring the game to consoles?Ĭhris Keenan: It certainly was a major reason why we chose to work on console versions. Shacknews: Wasteland 2 received much critical acclaim last year, even earning our #10 spot in Shacknews' Game of the Year awards. Seeing how PC players couldn’t stop talking about Wasteland 2, we thought we’d chat with InXile Entertainment project lead Chris Keenan about what makes the upcoming console release so special, what drove the studio to consider releasing it on consoles, and if PC owners of Wasteland 2 will receive any benefits from the its console release. The game will feature a number of improvements to the PC version, including further squad customization options and the addition of Precision Strikes. InXile Entertainment announced they would be bringing its critically-acclaimed PC RPG, Wasteland 2, to both Xbox One and PlayStation 4 this summer in a special Game of the Year Edition.
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